Principal Technical Animator
Core
Architecting and integrating gameplay animation systems for AAA titles, defining technical vision and pipelines for character animation.
Role type
Principal Technical Animator (Gameplay)
Builds
Scalable, high-performance animation systems and toolsets for game characters.
Domain
Video Game Development / Real-time Animation
Deliverable
production ML models | product features
Required skills
Unreal Engine architecture, Motion Matching, runtime optimization, memory management, C++, Python, game feel mechanics, pipeline design
Preferred skills
Maya API, MotionBuilder, Houdini, traditional animation, motion capture data manipulation
Technologies
Unreal Engine, C++, Python, Maya, MotionBuilder, Houdini
Responsibilities
Architect gameplay animation systems, drive R&D for advanced animation tech, solve complex runtime bugs, define technical standards, collaborate on 3C mechanics, mentor technical animators
Seniority
Principal, strategy & mentorship