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Principal Technical Animator

Brighton, England💼 Full-time🗓 2026-07-08 → 2026-07-31

Core

Architecting and integrating gameplay animation systems for AAA titles, defining technical vision and pipelines for character animation.

Role type

Principal Technical Animator (Gameplay)

Builds

Scalable, high-performance animation systems and toolsets for game characters.

Domain

Video Game Development / Real-time Animation

Deliverable

production ML models | product features

Required skills

Unreal Engine architecture, Motion Matching, runtime optimization, memory management, C++, Python, game feel mechanics, pipeline design

Preferred skills

Maya API, MotionBuilder, Houdini, traditional animation, motion capture data manipulation

Technologies

Unreal Engine, C++, Python, Maya, MotionBuilder, Houdini

Responsibilities

Architect gameplay animation systems, drive R&D for advanced animation tech, solve complex runtime bugs, define technical standards, collaborate on 3C mechanics, mentor technical animators

Seniority

Principal, strategy & mentorship

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