Art Director [Art Team]
Core
Shaping and maintaining the visual identity of a game by guiding a specific art team (e.g., concept, visual effects) to transform ideas into visually compelling experiences.
Role type
Art Director (Game Development)
Builds
Games (e.g., Assassin's Creed, Rainbow Six, Just Dance)
Domain
Video Game Industry / 3D Art Production
Deliverable
Production ML models | product features
Required skills
Game art production leadership, 3D art pipelines, game engines, 2D and 3D software tools, asset creation processes, visual trend analysis, quality review, cross-disciplinary collaboration
Preferred skills
Innovation in artistic practices, sustainable production solutions, market awareness
Technologies
Game engines, 2D/3D software tools
Responsibilities
Communicate artistic vision and style guide to the local team, lead and mentor concept design and visual effects teams, establish artistic benchmarks and references for asset production, conduct quality reviews of art team, collaborate with animation and technical teams, act as the primary voice of the art team in production meetings
Seniority
Lead/Director level (minimum 2 years in lead or director role)