Lead Material Artist (World/Props) I Chef.fe d’équipe Artiste Matériaux (Environnement / Props)
Core
Lead Material Artist defining and driving world material systems for an ambitious interactive open-world experience, ensuring high visual quality, consistency, and scalability across large environments from high-end platforms to mobile.
Role type
Senior IC Lead Material Artist (World/Props)
Builds
Scalable material pipelines, workflows, and best practices for surfaces, tiling, and modular shaders supporting production at multiple performance targets.
Domain
AAA Game Development / Real-time Rendering
Required skills
AAA game development experience, team leadership, shipped AAA title lead experience, PBR workflows, shader systems, real-time pipelines, multi-platform performance constraints, Unreal Engine
Preferred skills
Unreal Engine 5, advanced shader workflows, procedural world-building workflows, outsourcing partner collaboration, distributed team management
Technologies
Unreal Engine, PBR, Shaders
Responsibilities
Translate art direction into high-end world and prop materials; Lead and manage the world material team; Define, maintain, and evolve scalable material pipelines; Create and oversee surface materials, tiling systems, and modular shader approaches; Ensure consistency and scalability across environments and props; Collaborate with Environment, Tech Art, and Lighting teams; Act as a bridge between art, technical art, and pipeline development teams.
Seniority
Senior, hands-on IC with leadership responsibilities