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Lead Material Artist (World/Props) I Chef.fe d’équipe Artiste Matériaux (Environnement / Props)

Montreal, QUEBEC, ca💼 Full-time🗓 2026-09-17 → 2026-09-27

Core

Lead Material Artist defining and driving world material systems for an ambitious interactive open-world experience, ensuring high visual quality, consistency, and scalability across large environments from high-end platforms to mobile.

Role type

Senior IC Lead Material Artist (World/Props)

Builds

Scalable material pipelines, workflows, and best practices for surfaces, tiling, and modular shaders supporting production at multiple performance targets.

Domain

AAA Game Development / Real-time Rendering

Required skills

AAA game development experience, team leadership, shipped AAA title lead experience, PBR workflows, shader systems, real-time pipelines, multi-platform performance constraints, Unreal Engine

Preferred skills

Unreal Engine 5, advanced shader workflows, procedural world-building workflows, outsourcing partner collaboration, distributed team management

Technologies

Unreal Engine, PBR, Shaders

Responsibilities

Translate art direction into high-end world and prop materials; Lead and manage the world material team; Define, maintain, and evolve scalable material pipelines; Create and oversee surface materials, tiling systems, and modular shader approaches; Ensure consistency and scalability across environments and props; Collaborate with Environment, Tech Art, and Lighting teams; Act as a bridge between art, technical art, and pipeline development teams.

Seniority

Senior, hands-on IC with leadership responsibilities

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