Lead Material Artist (Character/Wardrobe) I Chef.fe d’équipe Artiste Matériaux (Personnage / Vêtements)
Core
Lead Material Artist defining and driving character material pipelines for an interactive open-world experience, ensuring high-quality skin, fabric, and surface materials for hero characters and large-scale population systems.
Role type
Senior IC Lead Material Artist (Character/Wardrobe)
Builds
Production-ready shader systems and material libraries for high-end to mobile platforms
Domain
AAA Game Development / Real-time Rendering
Deliverable
production ML models | product features
Required skills
PBR workflows, shader-based material systems, real-time pipeline constraints, modern game engines (Unreal Engine), team leadership, art direction translation, scalability optimization
Preferred skills
Unreal Engine 5 pipelines, modular character systems, shader development, scalable material libraries, distributed team management
Technologies
Unreal Engine, PBR, Shaders
Responsibilities
Translate art direction into high-end character materials; Lead and manage the character material team; Define, maintain, and evolve material pipelines and best practices; Create and oversee skin, fabric, and wardrobe materials; Ensure consistency and scalability across hero and crowd characters; Collaborate with Character, Tech Art, and Lighting teams; Identify and improve pipelines for efficient production