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Lead Material Artist (Character/Wardrobe) I Chef.fe d’équipe Artiste Matériaux (Personnage / Vêtements)

Montreal, QUEBEC, ca💼 Full-time🗓 2026-09-17 → 2026-09-26

Core

Lead Material Artist defining and driving character material pipelines for an interactive open-world experience, ensuring high-quality skin, fabric, and surface materials for hero characters and large-scale population systems.

Role type

Senior IC Lead Material Artist (Character/Wardrobe)

Builds

Production-ready shader systems and material libraries for high-end to mobile platforms

Domain

AAA Game Development / Real-time Rendering

Deliverable

production ML models | product features

Required skills

PBR workflows, shader-based material systems, real-time pipeline constraints, modern game engines (Unreal Engine), team leadership, art direction translation, scalability optimization

Preferred skills

Unreal Engine 5 pipelines, modular character systems, shader development, scalable material libraries, distributed team management

Technologies

Unreal Engine, PBR, Shaders

Responsibilities

Translate art direction into high-end character materials; Lead and manage the character material team; Define, maintain, and evolve material pipelines and best practices; Create and oversee skin, fabric, and wardrobe materials; Ensure consistency and scalability across hero and crowd characters; Collaborate with Character, Tech Art, and Lighting teams; Identify and improve pipelines for efficient production

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