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Level Artist (Unreal)

Montreal, QC, ca💼 Full-time🗓 2026-08-24 → 2026-09-26

Core

Create immersive 3D environments and level spaces for video games using Unreal Engine, focusing on environmental storytelling and player experience.

Role type

Level Artist (Unreal)

Builds

3D game levels, side missions, and open world areas

Domain

Video Games / Real-time 3D

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Unreal Engine, Maya or 3ds Max, real-time optimization, lighting, composition, color theory, asset integration, environmental storytelling

Preferred skills

modeling, texturing, image processing, cross-functional collaboration

Technologies

Unreal Engine, Maya, 3ds Max

Responsibilities

Collaborate with level designers and art direction to understand game vision; Research and gather artistic and visual references; Place proxies and communicate modeling and texturing needs; Balance artistic goals with technical constraints; Integrate and assemble assets to build polished environments; Adjust lighting, composition, and visual details to strengthen mood and scene readability; Test, iterate, and improve environments for smooth player experience

Seniority

Individual Contributor

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