Level Artist (Unreal)
Core
Create immersive 3D environments and level spaces for video games using Unreal Engine, focusing on environmental storytelling and player experience.
Role type
Level Artist (Unreal)
Builds
3D game levels, side missions, and open world areas
Domain
Video Games / Real-time 3D
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unreal Engine, Maya or 3ds Max, real-time optimization, lighting, composition, color theory, asset integration, environmental storytelling
Preferred skills
modeling, texturing, image processing, cross-functional collaboration
Technologies
Unreal Engine, Maya, 3ds Max
Responsibilities
Collaborate with level designers and art direction to understand game vision; Research and gather artistic and visual references; Place proxies and communicate modeling and texturing needs; Balance artistic goals with technical constraints; Integrate and assemble assets to build polished environments; Adjust lighting, composition, and visual details to strengthen mood and scene readability; Test, iterate, and improve environments for smooth player experience
Seniority
Individual Contributor