Senior Level Artist
Core
Assembling, organizing, and integrating existing 3D assets into the game engine to create cohesive, immersive environments that support gameplay, mission progression, and environmental storytelling.
Role type
Senior Level Artist (Environment Integration)
Builds
Open-world game environments and mission spaces
Domain
Video Games / AAA Open-World Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)
Required skills
3D software proficiency (Blender, 3ds Max, Maya), level design principles, environmental storytelling, game engine familiarity, asset integration, composition and lighting adjustment, interactive element placement, technical constraint balancing
Preferred skills
Snowdrop engine experience, Unreal Engine familiarity, AAA shipped title experience
Technologies
Blender, 3ds Max, Maya, Snowdrop, Unreal Engine
Responsibilities
Collaborate with Level Design and mission teams to create gameplay spaces, design and organize environments reinforcing storytelling, assemble and integrate existing assets, own specific locations ensuring visual/functional quality, adjust composition/lighting for atmosphere, position interactive/decorative elements, test environments and propose improvements, ensure environmental consistency across the game world
Seniority
Senior, hands-on IC