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Senior Level Artist

Montreal, QC, ca💼 Full-time🗓 2026-08-24 → 2026-09-26

Core

Assembling, organizing, and integrating existing 3D assets into the game engine to create cohesive, immersive environments that support gameplay, mission progression, and environmental storytelling.

Role type

Senior Level Artist (Environment Integration)

Builds

Open-world game environments and mission spaces

Domain

Video Games / AAA Open-World Development

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)

Required skills

3D software proficiency (Blender, 3ds Max, Maya), level design principles, environmental storytelling, game engine familiarity, asset integration, composition and lighting adjustment, interactive element placement, technical constraint balancing

Preferred skills

Snowdrop engine experience, Unreal Engine familiarity, AAA shipped title experience

Technologies

Blender, 3ds Max, Maya, Snowdrop, Unreal Engine

Responsibilities

Collaborate with Level Design and mission teams to create gameplay spaces, design and organize environments reinforcing storytelling, assemble and integrate existing assets, own specific locations ensuring visual/functional quality, adjust composition/lighting for atmosphere, position interactive/decorative elements, test environments and propose improvements, ensure environmental consistency across the game world

Seniority

Senior, hands-on IC

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