Artiste d’éclairage / Lighting Artist - Remote
Core
Create high-quality lighting schemes for scenes, levels, and cinematics to support narrative storytelling and maintain artistic direction.
Role type
Senior IC Lighting Artist (AAA Game Development)
Builds
AAA console/PC games
Domain
Video Game Development (AAA)
Deliverable
production ML models | product features
Required skills
Physically Based Rendering (PBR), Unreal Engine, lighting design, texture creation, IES profiles, HDR maps, material creation, performance optimization for consoles, photography concepts
Preferred skills
Renderman, V-Ray, Arnold, breakdown images of lighting work
Technologies
Unreal Engine, Renderman, V-Ray, Arnold
Responsibilities
Collaborate with leads and other artists to create lighting schemes aligned with visual direction; Light scenes/levels based on reference photos and concept art; Drive narrative through color, light, and mood; Implement feedback from leads and peers; Participate in R&D to improve pipelines; Balance visual quality with performance requirements; Playtest work in editor and in-game.
Seniority
Mid-Senior, hands-on IC