Lighting Artist
Core
Create breathtaking environments and cutscenes for open-world games using global and local lighting to set mood and direct player focus.
Role type
Lighting Artist
Builds
Open-world games with dynamic day/night cycles and real-time cutscenes
Domain
Video game development (open-world action)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Lighting for indoor/outdoor locations, day/night cycles, weather conditions, gameplay lighting, real-time cutscene lighting, pipeline optimization, testing feedback, brainstorming, proprietary editor usage (C-Engine), color sense, composition, reference analysis
Preferred skills
Level and environment art, open-world game experience, proprietary game engines, photography, painting, modeling
Technologies
C-Engine
Responsibilities
Lighting both indoor and outdoor locations in open world games, lighting for gameplay and real time cutscenes, optimizing lighting across platforms, contributing to lighting pipeline development, participating in lighting planning, collaborating with the Lighting Team, Lead Lighting Artist and Art Director
Seniority
Mid-level, hands-on IC