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Lighting Artist

Warszawa, Województwo mazowieckie, pl💼 Full-time🗓 2026-08-06 → 2026-09-26

Core

Create breathtaking environments and cutscenes for open-world games using global and local lighting to set mood and direct player focus.

Role type

Lighting Artist

Builds

Open-world games with dynamic day/night cycles and real-time cutscenes

Domain

Video game development (open-world action)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Lighting for indoor/outdoor locations, day/night cycles, weather conditions, gameplay lighting, real-time cutscene lighting, pipeline optimization, testing feedback, brainstorming, proprietary editor usage (C-Engine), color sense, composition, reference analysis

Preferred skills

Level and environment art, open-world game experience, proprietary game engines, photography, painting, modeling

Technologies

C-Engine

Responsibilities

Lighting both indoor and outdoor locations in open world games, lighting for gameplay and real time cutscenes, optimizing lighting across platforms, contributing to lighting pipeline development, participating in lighting planning, collaborating with the Lighting Team, Lead Lighting Artist and Art Director

Seniority

Mid-level, hands-on IC

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