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Unreal Engine Technical Artist

Winston-Salem, NC, us🌐 Remote💼 Full-time🗓 2022-03-04 → 2026-08-01

Core

Developing Shaders, Lighting, Particles, Optimization Work, and Visual Effects (FX) for an open-world Fantasy RPG.

Role type

Unreal Engine Technical Artist

Builds

Visual effects and optimization for an indie open-world RPG

Domain

Video game development (Fantasy RPG)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Unreal Engine 4, Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX)

Preferred skills

OpenGL, Git

Technologies

Unreal Engine 4, OpenGL, Git

Responsibilities

Creating Shaders, Lighting, Particles, Optimization Work, and Visual Effects (FX); attending Slack meetings; reporting progress to the Level Design team weekly.

Seniority

Volunteer, hands-on IC

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