Technical Game Artist
Core
Technical Artist providing technical support to the Design team, solving complex challenges related to tools, workflows, game code, and Blueprints while creating and optimizing game assets.
Role type
Technical Game Artist
Builds
Game assets, environments, and automation solutions for art production pipelines
Domain
Online casino entertainment / iGaming
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unreal Engine, Niagara particle systems, C++, Python, MAXScript, 3D modeling (3ds Max/Maya/Blender), Adobe Suite (Photoshop/Substance), version control (Git/Perforce)
Preferred skills
ZBrush sculpting, Corona Renderer, WebGL, AI tools/LLMs, other game engines
Technologies
Unreal Engine, Niagara, Git, Perforce, 3ds Max, Maya, Blender, Photoshop, Substance, C++, Python, MAXScript
Responsibilities
Provide technical support to the Design team for tools, workflows, and code; Develop automation solutions for art production pipelines; Create and integrate game assets and environments; Optimize character animations; Maintain technical documentation and best practices; Research and implement new technologies to improve production efficiency
Seniority
Mid-Senior (3+ years experience)