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Technical Game Artist

Warsaw, Masovian Voivodeship, pl💼 Full-time🗓 2026-08-04 → 2026-09-26

Core

Technical Artist providing technical support to the Design team, solving complex challenges related to tools, workflows, game code, and Blueprints while creating and optimizing game assets.

Role type

Technical Game Artist

Builds

Game assets, environments, and automation solutions for art production pipelines

Domain

Online casino entertainment / iGaming

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Unreal Engine, Niagara particle systems, C++, Python, MAXScript, 3D modeling (3ds Max/Maya/Blender), Adobe Suite (Photoshop/Substance), version control (Git/Perforce)

Preferred skills

ZBrush sculpting, Corona Renderer, WebGL, AI tools/LLMs, other game engines

Technologies

Unreal Engine, Niagara, Git, Perforce, 3ds Max, Maya, Blender, Photoshop, Substance, C++, Python, MAXScript

Responsibilities

Provide technical support to the Design team for tools, workflows, and code; Develop automation solutions for art production pipelines; Create and integrate game assets and environments; Optimize character animations; Maintain technical documentation and best practices; Research and implement new technologies to improve production efficiency

Seniority

Mid-Senior (3+ years experience)

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