Senior Character Rigger - [Rainbow Six Siege]
Core
Create high-quality character rigs in 3DS Max and integrate them into the game engine for a character-driven AAA game.
Role type
Senior Character Rigger
Builds
Character rigs, skinning, deformation, and control systems
Domain
Video game development (AAA)
Deliverable
production ML models | product features
Required skills
3DS Max rigging pipelines, skinning, deformation, control systems, Python scripting, real-time optimization, facial rigging (joint-based, blendshape, hybrid), pipeline tools
Preferred skills
AAA game production experience, animation pipeline knowledge, technical art collaboration
Technologies
3DS Max, Python, game engine
Responsibilities
Build user-friendly character rigs, develop efficient skinning and deformation systems, ensure clean export and engine integration, support and improve animation pipelines, resolve rigging and integration issues, optimize rigs for real-time performance, contribute to pipeline tools and best practices
Seniority
Senior, hands-on IC