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Senior Character Rigger - [Rainbow Six Siege]

Montreal, QC, ca💼 Full-time🗓 2026-07-30 → 2026-09-26

Core

Create high-quality character rigs in 3DS Max and integrate them into the game engine for a character-driven AAA game.

Role type

Senior Character Rigger

Builds

Character rigs, skinning, deformation, and control systems

Domain

Video game development (AAA)

Deliverable

production ML models | product features

Required skills

3DS Max rigging pipelines, skinning, deformation, control systems, Python scripting, real-time optimization, facial rigging (joint-based, blendshape, hybrid), pipeline tools

Preferred skills

AAA game production experience, animation pipeline knowledge, technical art collaboration

Technologies

3DS Max, Python, game engine

Responsibilities

Build user-friendly character rigs, develop efficient skinning and deformation systems, ensure clean export and engine integration, support and improve animation pipelines, resolve rigging and integration issues, optimize rigs for real-time performance, contribute to pipeline tools and best practices

Seniority

Senior, hands-on IC

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