Animateur.trice Cinématique Sénior [Rainbow Six Siege]
Core
Create high-quality third-person view animations for customization content and cinematic sequences in Rainbow Six Siege, including Victory Dances, loading poses, and event intros.
Role type
Senior Cinematic Animator (Third-Person View)
Builds
In-game animation assets (Victory Dances, loading poses, event intros) for Rainbow Six Siege
Domain
Video Games / Animation
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Keyframe animation, Motion Capture data integration, Third-person view character animation, Camera work for cinematics, Prototyping for creative design, Iterative animation adjustment for gameplay feel, Cross-disciplinary collaboration, Creative problem solving, Live service adaptation, Quality assurance
Preferred skills
Experience with live service game environments, Expertise in visual storytelling for player engagement
Technologies
Motion Builder, Maya
Responsibilities
Design and produce animations meeting quality standards and visual language; Create expressive sequences using keyframe and motion capture; Explore visual approaches and build prototypes; Adjust animations for fluid gameplay feel; Collaborate with technical animators, directors, and partner teams; Share expertise to evolve visual quality; Solve artistic and technical challenges; Adapt to evolving live service environment; Maintain high rigor in delivery; Participate in cross-disciplinary production collaboration.
Seniority
Senior, hands-on IC