Senior Technical Animator (Assassin's Creed)
Core
Technical Animator specializing in character workflow, rigging, skinning, and animation integration for game engines.
Role type
Senior Technical Animator
Builds
Character rigs, animation pipelines, and integrated cinematics for game engines
Domain
Video game development (Action RPG)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Rigging, skinning, animation principles, anatomy, motion capture, data transfer, technical implementation analysis, problem solving
Preferred skills
MEL, Python, C#, C++
Technologies
Motion Builder, 3ds Max, Photoshop
Responsibilities
Integrate character assets and cinematics into game engines, design and test character rigs, maintain and test animation tools and pipelines, ensure consistency for exported characters and animations, develop progressive techniques to solve character and animation challenges
Seniority
Senior, hands-on IC