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Senior Technical Animator (Assassin's Creed)

Chengdu, Sichuan, cn💼 Full-time🗓 2026-02-26 → 2026-08-01

Core

Technical Animator specializing in character workflow, rigging, skinning, and animation integration for game engines.

Role type

Senior Technical Animator

Builds

Character rigs, animation pipelines, and integrated cinematics for game engines

Domain

Video game development (Action RPG)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Rigging, skinning, animation principles, anatomy, motion capture, data transfer, technical implementation analysis, problem solving

Preferred skills

MEL, Python, C#, C++

Technologies

Motion Builder, 3ds Max, Photoshop

Responsibilities

Integrate character assets and cinematics into game engines, design and test character rigs, maintain and test animation tools and pipelines, ensure consistency for exported characters and animations, develop progressive techniques to solve character and animation challenges

Seniority

Senior, hands-on IC

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