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Senior Cinematic Animator [Rainbow Six Siege]

Montreal, QC, ca💼 Full-time🗓 2026-07-24 → 2026-09-26

Core

Creating high-quality third-person cinematic animations (Victory Dances, loadout poses, event introductions) for Rainbow Six Siege to enhance player experience.

Role type

Senior Cinematic Animator (Game)

Builds

In-game cinematic sequences and customization content for Rainbow Six Siege

Domain

Video Games / Third-person shooter

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Keyframe animation, Motion capture workflows, Motion Builder, Maya, Cinematic camera work, Visual quality control, Creative problem-solving

Preferred skills

Live game production adaptability, Cross-discipline collaboration

Technologies

Motion Builder, Maya

Responsibilities

Create animations aligning with game visual standards; Produce expressive sequences using keyframe and mocap; Build prototypes for creative content; Refine animations for in-game feel; Collaborate with technical animators and directors; Share expertise to evolve visual quality; Solve artistic and technical challenges; Adapt workflows for live production; Maintain quality consistency across content.

Seniority

Senior, hands-on IC

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