Senior Cinematic Animator [Rainbow Six Siege]
Core
Creating high-quality third-person cinematic animations (Victory Dances, loadout poses, event introductions) for Rainbow Six Siege to enhance player experience.
Role type
Senior Cinematic Animator (Game)
Builds
In-game cinematic sequences and customization content for Rainbow Six Siege
Domain
Video Games / Third-person shooter
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Keyframe animation, Motion capture workflows, Motion Builder, Maya, Cinematic camera work, Visual quality control, Creative problem-solving
Preferred skills
Live game production adaptability, Cross-discipline collaboration
Technologies
Motion Builder, Maya
Responsibilities
Create animations aligning with game visual standards; Produce expressive sequences using keyframe and mocap; Build prototypes for creative content; Refine animations for in-game feel; Collaborate with technical animators and directors; Share expertise to evolve visual quality; Solve artistic and technical challenges; Adapt workflows for live production; Maintain quality consistency across content.
Seniority
Senior, hands-on IC