Animateur-trice jouabilité [Rainbow Six Siege]
Core
Creating first-person and third-person character animations and animation systems for a new first-person shooter game.
Role type
Senior Gameplay Animator (FPS)
Builds
Production-ready character animations and animation systems for a AAA first-person shooter.
Domain
Video Games / First-Person Shooter
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Gameplay animation, 3D character animation, keyframe animation, motion capture data processing, game engine integration, animation system design, quality assurance testing, cross-functional collaboration
Preferred skills
MotionBuilder, AAA game publication experience
Technologies
MotionBuilder, Game Engines
Responsibilities
Create first-person and third-person character animations aligned with visual language and game design constraints; Produce high-quality keyframe animations from video references; Process and enrich motion capture data for animation systems; Adjust animation data with precision for game engine requirements; Export and integrate animations per technical directives; Test, analyze, and revise animation systems in-game; Collaborate with technical direction, technical animation, programming, and design teams; Own the final in-game feel as a key quality metric.