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Animateur-trice jouabilité [Rainbow Six Siege]

Montreal, QC, ca💼 Full-time🗓 2026-07-24 → 2026-09-26

Core

Creating first-person and third-person character animations and animation systems for a new first-person shooter game.

Role type

Senior Gameplay Animator (FPS)

Builds

Production-ready character animations and animation systems for a AAA first-person shooter.

Domain

Video Games / First-Person Shooter

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Gameplay animation, 3D character animation, keyframe animation, motion capture data processing, game engine integration, animation system design, quality assurance testing, cross-functional collaboration

Preferred skills

MotionBuilder, AAA game publication experience

Technologies

MotionBuilder, Game Engines

Responsibilities

Create first-person and third-person character animations aligned with visual language and game design constraints; Produce high-quality keyframe animations from video references; Process and enrich motion capture data for animation systems; Adjust animation data with precision for game engine requirements; Export and integrate animations per technical directives; Test, analyze, and revise animation systems in-game; Collaborate with technical direction, technical animation, programming, and design teams; Own the final in-game feel as a key quality metric.

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