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Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage (Tête, Corps & Foule, Cheveux & Vêtements)

Montréal, QC, ca💼 Full-time🗓 2026-07-13 → 2026-09-28

Core

Lead a team of character artists to create believable, inclusive, and performant real-time character assets for large-scale population systems and hero characters in an immersive interactive experience.

Role type

Senior Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe)

Builds

Modular, scalable character systems for hero characters and large-scale crowds in a modern world framework

Domain

AAA Game Development / Real-time Character Art

Required skills

Character body modeling, facial modeling, hair/grooming systems, modular character systems, crowd systems, procedural generation, LOD optimization, pipeline development, team leadership, cross-disciplinary collaboration

Preferred skills

Unreal Engine 5 production, Houdini/Mutable, XGen, Metahuman, cloth simulation, performance capture, open world production, outsourcing partner management

Technologies

UE5, Houdini, XGen, Metahuman, Houdini Groom

Responsibilities

Translate art direction into high-quality real-time assets, mentor and review team work, ensure visual quality and scalability, partner with Tech Art/Animation/Design, build modular pipelines, optimize for performance and runtime requirements

Seniority

Senior, hands-on IC with leadership responsibilities

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