Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage (Tête, Corps & Foule, Cheveux & Vêtements)
Core
Lead a team of character artists to create believable, inclusive, and performant real-time character assets for large-scale population systems and hero characters in an immersive interactive experience.
Role type
Senior Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe)
Builds
Modular, scalable character systems for hero characters and large-scale crowds in a modern world framework
Domain
AAA Game Development / Real-time Character Art
Required skills
Character body modeling, facial modeling, hair/grooming systems, modular character systems, crowd systems, procedural generation, LOD optimization, pipeline development, team leadership, cross-disciplinary collaboration
Preferred skills
Unreal Engine 5 production, Houdini/Mutable, XGen, Metahuman, cloth simulation, performance capture, open world production, outsourcing partner management
Technologies
UE5, Houdini, XGen, Metahuman, Houdini Groom
Responsibilities
Translate art direction into high-quality real-time assets, mentor and review team work, ensure visual quality and scalability, partner with Tech Art/Animation/Design, build modular pipelines, optimize for performance and runtime requirements
Seniority
Senior, hands-on IC with leadership responsibilities