Senior Technical Animator
Core
Develop advanced animation technology, character pipelines, and runtime animation systems for AAA/AA+ game projects using Unreal Engine.
Role type
Senior Technical Animator (Game Development)
Builds
Character pipelines, runtime animation systems, and high-quality character rigs for game titles.
Domain
Video Games (AAA/AA+ Action-RPG or Soulslike)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Unreal Engine (Animation Blueprints, State Machines, Control Rig), Maya character rigging and skinning, Python tools programming, dynamic asset systems (Physics, Cloth), optimization, technical documentation
Preferred skills
C++, procedural animation techniques, Action-RPG or Soulslike genre knowledge
Technologies
Unreal Engine, Maya, Python
Responsibilities
Design and implement complex animation systems; create and maintain high-quality character and weapon rigs; research and prototype new technical animation techniques; modify Python-based rig definitions; collaborate with engineers to resolve technical challenges; provide mentorship to junior/mid-level animators; document workflows and best practices.
Seniority
Senior, hands-on IC with mentorship responsibilities