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Senior Technical Animator

Ireland🌐 Remote💼 Full-time🗓 2026-09-22 → 2026-09-25

Core

Develop advanced animation technology, character pipelines, and runtime animation systems for AAA/AA+ game projects using Unreal Engine.

Role type

Senior Technical Animator (Game Development)

Builds

Character pipelines, runtime animation systems, and high-quality character rigs for game titles.

Domain

Video Games (AAA/AA+ Action-RPG or Soulslike)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Unreal Engine (Animation Blueprints, State Machines, Control Rig), Maya character rigging and skinning, Python tools programming, dynamic asset systems (Physics, Cloth), optimization, technical documentation

Preferred skills

C++, procedural animation techniques, Action-RPG or Soulslike genre knowledge

Technologies

Unreal Engine, Maya, Python

Responsibilities

Design and implement complex animation systems; create and maintain high-quality character and weapon rigs; research and prototype new technical animation techniques; modify Python-based rig definitions; collaborate with engineers to resolve technical challenges; provide mentorship to junior/mid-level animators; document workflows and best practices.

Seniority

Senior, hands-on IC with mentorship responsibilities

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