Tech Art Intern
Core
Build pipeline tools, optimize real-time materials and shaders, and profile game scenes to ensure performance across platforms for Rocket League.
Role type
Technical Art Intern
Builds
Pipeline tools, real-time materials, shaders, and optimized game assets for Rocket League
Domain
Game Development / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Python scripting, C# scripting, DCC scripting APIs, 3D package proficiency (Maya, Blender, 3ds Max), Substance suite, Unreal Engine, real-time rendering fundamentals, performance profiling
Preferred skills
Profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, mobile/console shipping experience
Technologies
Python, C#, Maya, Blender, 3ds Max, Substance, Unreal Engine, HLSL, Houdini
Responsibilities
Build small pipeline tools and scripts to automate repetitive steps for artists; Profile arenas and assets in engine to fix draw calls, overdraw, texture memory, LODs, and vertex budgets; Author and iterate on real-time materials and shaders; Take assets from 3D packages to optimized engine setups and validate in playable builds; Work with technical artists, rendering engineers, and environment artists to unblock issues; Show work in art reviews and playtests and iterate based on feedback
Seniority
Intern