CareerPlanSign in

Tech Art Intern

Cary💼 Internship🗓 2026-08-20 → 2026-09-26

Core

Build pipeline tools, optimize real-time materials and shaders, and profile game scenes to ensure performance across platforms for Rocket League.

Role type

Technical Art Intern

Builds

Pipeline tools, real-time materials, shaders, and optimized game assets for Rocket League

Domain

Game Development / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Python scripting, C# scripting, DCC scripting APIs, 3D package proficiency (Maya, Blender, 3ds Max), Substance suite, Unreal Engine, real-time rendering fundamentals, performance profiling

Preferred skills

Profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, mobile/console shipping experience

Technologies

Python, C#, Maya, Blender, 3ds Max, Substance, Unreal Engine, HLSL, Houdini

Responsibilities

Build small pipeline tools and scripts to automate repetitive steps for artists; Profile arenas and assets in engine to fix draw calls, overdraw, texture memory, LODs, and vertex budgets; Author and iterate on real-time materials and shaders; Take assets from 3D packages to optimized engine setups and validate in playable builds; Work with technical artists, rendering engineers, and environment artists to unblock issues; Show work in art reviews and playtests and iterate based on feedback

Seniority

Intern

Sourced via greenhouse · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.