Senior Technical Artist, World and Content Creation
Core
Design and develop world-building and content creation tools within Unreal Engine to support creators across all platforms.
Role type
Senior Technical Artist (World and Content Creation)
Builds
World building and content creation tools for Unreal Engine
Domain
Game engine development / Interactive entertainment
Deliverable
product features
Required skills
Procedural Content Generation (PCG), 3D modeling, geometry scripting, Unreal Engine, Houdini, Maya, 3ds Max, Blender, product roadmap management, cross-functional collaboration
Preferred skills
Unity, proprietary game engines
Technologies
Unreal Engine, Houdini, Maya, 3ds Max, Blender, Unity
Responsibilities
Contribute to the design and iterative development of world building and content creation tools; Partner with Programming and UX teams to design workflows; Create prototypes, demos, and examples to ensure tools are best-in-class; Drive product initiatives with minimal direction; Engage with internal and external users to understand needs; Collaborate with marketing and sales teams to articulate value delivered
Seniority
Senior, hands-on IC