Senior Environment Artist
Core
Creating aesthetically groundbreaking and technically advanced environments for AAA games in collaboration with Disney.
Role type
Senior Environment Artist (AAA Game Development)
Builds
High-fidelity game environments, architectural sets, and thematic points of interest for player exploration.
Domain
Video Games / AAA Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)
Required skills
3D asset creation, texturing, baking, high-to-low poly workflow, tileable textures, trim sheets, displacement maps, performance optimization for multiple platforms, Unreal Engine, DCC tools (3DS Max, Maya, Blender, ZBrush), mentoring, level design collaboration
Preferred skills
Experience with Disney collaboration initiatives, strong portfolio of shipped AAA titles
Technologies
Unreal Engine, 3DS Max, Maya, Blender, ZBrush, Marmoset, Substance Painter, Substance Designer
Responsibilities
Transform concept art into 3D environments using Unreal Engine; collaborate with leads and production to prioritize deliverables; build prototypes for environmental sets and gameplay; create and texture architectural assets for level design; optimize assets for performance across multiple platforms; mentor junior environment artists.
Seniority
Senior, hands-on IC with mentorship responsibilities