Environment Artist (Lead)
Core
Lead Environment Artist defining visual direction and building environments for a cross-platform RPG in Unreal Engine.
Role type
Lead Environment Artist
Builds
High-quality environment art assets (props, interiors, exteriors), terrain, foliage, and worldbuilding for a cross-platform RPG.
Domain
Video Game Development / 3D Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
3D modeling, UV mapping, baking, PBR texture and material pipelines, level building, modular assembly techniques, terrain management, foliage creation, team mentorship, pipeline development.
Preferred skills
Architecture/engineering fundamentals, construction methods, color theory, composition principles.
Technologies
Unreal Engine 5, Maya
Responsibilities
Manage and mentor Environment Artists; collaborate with Art Director, Tech Artists, and Level Designers; model, UV map, bake, and create materials for environment assets; assemble assets in Unreal Engine 5; manage terrain, foliage, and worldbuilding efforts.
Seniority
Senior, hands-on IC with leadership responsibilities