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Senior Technical Animator - Freelance

Switzerland🌐 Remote💼 Contract🗓 2026-09-22 → 2026-09-25

Core

Building robust character pipelines and runtime animation technology for high-quality game projects at the intersection of art, engineering, and gameplay.

Role type

Senior Technical Animator (Freelance)

Builds

Advanced animation systems, character/weapon rigs, and runtime animation technology for game projects.

Domain

Video Game Development (Action-RPG/Soulslike)

Deliverable

production ML models | product features

Required skills

Unreal Engine (Animation Blueprints, State Machines, Control Rig), Maya rigging and skinning, Python programming, Physics and Cloth asset implementation, technical animation research, pipeline optimization, C++ (plus), procedural animation (plus)

Preferred skills

Experience with Action-RPG or Soulslike games, C++ proficiency, procedural animation techniques

Responsibilities

Design and maintain complex animation systems; implement and optimize Physics and Cloth assets; create high-quality character and weapon rigs; modify Python-based rig definitions; collaborate with engineers to troubleshoot technical challenges; provide technical guidance to junior/mid-level animators; document technical animation best practices; track progress and plan technical animation work.

Seniority

Senior, hands-on IC

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