Senior Technical Animator - Freelance
Core
Building robust character pipelines and runtime animation technology for high-quality game projects at the intersection of art, engineering, and gameplay.
Role type
Senior Technical Animator (Freelance)
Builds
Advanced animation systems, character/weapon rigs, and runtime animation technology for game projects.
Domain
Video Game Development (Action-RPG/Soulslike)
Deliverable
production ML models | product features
Required skills
Unreal Engine (Animation Blueprints, State Machines, Control Rig), Maya rigging and skinning, Python programming, Physics and Cloth asset implementation, technical animation research, pipeline optimization, C++ (plus), procedural animation (plus)
Preferred skills
Experience with Action-RPG or Soulslike games, C++ proficiency, procedural animation techniques
Responsibilities
Design and maintain complex animation systems; implement and optimize Physics and Cloth assets; create high-quality character and weapon rigs; modify Python-based rig definitions; collaborate with engineers to troubleshoot technical challenges; provide technical guidance to junior/mid-level animators; document technical animation best practices; track progress and plan technical animation work.
Seniority
Senior, hands-on IC