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灰境行者-3D场景模型

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Creating high-fidelity 3D scene models, textures, and assets for games, ensuring engine-ready performance and visual fidelity.

Role type

Senior 3D Environment Artist (Game)

Builds

Production-ready 3D scene assets (buildings, props) for PC and Mobile games

Domain

Game Development / 3D Graphics

Required skills

3D modeling (Max, Maya, ZBrush), Texturing (PBR), Game Engine integration (Unity, Unreal Engine), LOD optimization, Shader basics, Cross-platform asset adaptation, Performance optimization, Art direction, Outsourcing management

Preferred skills

3A project experience, Commercial hit game experience, Deep expertise in Western/Modern realistic styles

Technologies

3ds Max, Maya, ZBrush, Photoshop, Substance Painter, Unity, Unreal Engine

Responsibilities

Create full-cycle 3D scene models and textures; Develop and enforce asset generation standards and acceptance criteria; Guide internal artists and manage external outsourcing teams; Optimize assets for multi-platform performance and engine integration.

Seniority

Senior, hands-on IC

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