Lead Technical Artist / Artiste technique principal(e)
Core
Define and drive technical art vision, standards, workflows, and execution across a game project, ensuring visual ambition is achievable and performant on PC, console, and mobile.
Role type
Lead Technical Artist (Strategic & Hands-on)
Builds
Scalable content pipelines, engine extensions, rendering features, and automation tools for Unreal Engine 5.
Domain
Game Development / Real-time Rendering / Performance Optimization
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game content pipelines & tools)
Required skills
Unreal Engine 5, Python, DCC scripting, performance profiling, shader/material development, rigging systems, VFX, cross-disciplinary leadership, CI/CD integration, mobile optimization
Preferred skills
Team hiring and management, long-term roadmap planning, industry trend analysis
Technologies
Unreal Engine 5, Python, DCC tools
Responsibilities
Lead and mentor the Technical Art organization; Define and enforce technical art standards and performance budgets; Partner with Engineering on engine extensions and build pipelines; Drive content pipeline strategy from DCC to deployment; Provide technical leadership for character pipelines, shaders, and VFX; Build automation tooling to improve productivity; Establish documentation and onboarding processes.
Seniority
Senior, hands-on IC with team leadership