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Lead Technical Artist / Artiste technique principal(e)

Montréal, QC, ca💼 Full-time🗓 2026-07-20 → 2026-07-31

Core

Define and drive technical art vision, standards, workflows, and execution across a game project, ensuring visual ambition is achievable and performant on PC, console, and mobile.

Role type

Lead Technical Artist (Strategic & Hands-on)

Builds

Scalable content pipelines, engine extensions, rendering features, and automation tools for Unreal Engine 5.

Domain

Game Development / Real-time Rendering / Performance Optimization

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game content pipelines & tools)

Required skills

Unreal Engine 5, Python, DCC scripting, performance profiling, shader/material development, rigging systems, VFX, cross-disciplinary leadership, CI/CD integration, mobile optimization

Preferred skills

Team hiring and management, long-term roadmap planning, industry trend analysis

Technologies

Unreal Engine 5, Python, DCC tools

Responsibilities

Lead and mentor the Technical Art organization; Define and enforce technical art standards and performance budgets; Partner with Engineering on engine extensions and build pipelines; Drive content pipeline strategy from DCC to deployment; Provide technical leadership for character pipelines, shaders, and VFX; Build automation tooling to improve productivity; Establish documentation and onboarding processes.

Seniority

Senior, hands-on IC with team leadership

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