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灯光设计师-新星引力计划

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Design lighting to enhance game scene aesthetics and gameplay, creating atmospheric environments, weather systems, and Time of Day (TOD) cycles.

Role type

Senior IC game lighting artist

Builds

Real-time and pre-baked lighting systems, PBR materials, and shaders for game engines

Domain

Video game development (AAA/Realistic style)

Required skills

PBR rendering pipeline, dynamic lighting (TOD), complex interior/exterior scene lighting, color grading, post-processing effects, 3D modeling tools (Maya/Houdini/3ds Max), shader creation, scripting

Preferred skills

Scripting languages, problem-solving initiative

Technologies

Unreal Engine 4/5, Maya, Houdini, XSI, 3D Studio Max, Lightwave

Responsibilities

Collaborate with art directors, scene artists, and tech artists to define lighting needs; optimize lighting tools and performance with the engine team; create PBR materials and shaders to meet performance standards.

Seniority

Mid-level, hands-on IC

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