灯光设计师-新星引力计划
Core
Design lighting to enhance game scene aesthetics and gameplay, creating atmospheric environments, weather systems, and Time of Day (TOD) cycles.
Role type
Senior IC game lighting artist
Builds
Real-time and pre-baked lighting systems, PBR materials, and shaders for game engines
Domain
Video game development (AAA/Realistic style)
Required skills
PBR rendering pipeline, dynamic lighting (TOD), complex interior/exterior scene lighting, color grading, post-processing effects, 3D modeling tools (Maya/Houdini/3ds Max), shader creation, scripting
Preferred skills
Scripting languages, problem-solving initiative
Technologies
Unreal Engine 4/5, Maya, Houdini, XSI, 3D Studio Max, Lightwave
Responsibilities
Collaborate with art directors, scene artists, and tech artists to define lighting needs; optimize lighting tools and performance with the engine team; create PBR materials and shaders to meet performance standards.
Seniority
Mid-level, hands-on IC