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Senior Gameplay Animator (First-Person) – [Far Cry]

Montreal, QC, ca💼 Full-time🗓 2026-05-15 → 2026-09-27

Core

Creating first-person character animations and animation systems for a AAA first-person shooter game, ensuring visual quality and game design constraints are met.

Role type

Senior Gameplay Animator (First-Person)

Builds

First-person character animations and animation systems for a main character in a First-Person Shooter (FPS) game.

Domain

Video Games / First-Person Shooter (FPS)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Keyframe animation, Motion capture data processing, Game engine integration, Visual quality assessment, Animation system iteration, Technical constraint management

Preferred skills

MotionBuilder, Shipped AAA title experience

Technologies

MotionBuilder, Game Engines

Responsibilities

Create first-person animations following visual language and game design constraints; Process and enhance motion capture data; Fine-tune animation data with precision for game engine integration; Export and integrate animations according to technical guidelines; Test, review, and iterate on animation systems directly in-game.

Seniority

Senior, hands-on IC

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