Senior Gameplay Animator (First-Person) – [Far Cry]
Core
Creating first-person character animations and animation systems for a AAA first-person shooter game, ensuring visual quality and game design constraints are met.
Role type
Senior Gameplay Animator (First-Person)
Builds
First-person character animations and animation systems for a main character in a First-Person Shooter (FPS) game.
Domain
Video Games / First-Person Shooter (FPS)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Keyframe animation, Motion capture data processing, Game engine integration, Visual quality assessment, Animation system iteration, Technical constraint management
Preferred skills
MotionBuilder, Shipped AAA title experience
Technologies
MotionBuilder, Game Engines
Responsibilities
Create first-person animations following visual language and game design constraints; Process and enhance motion capture data; Fine-tune animation data with precision for game engine integration; Export and integrate animations according to technical guidelines; Test, review, and iterate on animation systems directly in-game.
Seniority
Senior, hands-on IC