金铲铲之战-技术美术
Core
Design and develop HD rendering pipelines and production tools for game assets to ensure high-quality visual presentation and performance.
Role type
Technical Artist (Game Engine)
Builds
Production pipelines, rendering tools, and optimized game assets
Domain
Game Development / Real-time Rendering
Required skills
Unity engine proficiency, DCC tools (3ds Max/Maya/Blender), core art skills (modeling/shading/lighting), shader programming (GLSL/HLSL), C#/C++ scripting, PBR theory knowledge
Preferred skills
Experience in scene building, character creation, animation, VFX, and performance optimization
Technologies
Unity, 3ds Max, Maya, Motion Builder, Blender, GLSL, HLSL, C#, C++, Python
Responsibilities
Design and develop HD rendering pipelines; assist in implementing production pipelines; optimize visual effects and performance; troubleshoot engine and tool issues for art teams; maintain production standards and technical documentation.
Seniority
Mid-level, hands-on IC