次世代UE5战术射击端游-3D场景设计师
Core
Designing and integrating 3D environments for a next-generation Unreal Engine 5 tactical shooter, ensuring realistic style and atmospheric quality.
Role type
Senior IC 3D Environment Artist
Builds
Production-ready 3D game levels and scenes for a tactical shooter
Domain
Video Games / Unreal Engine / Tactical Shooter
Required skills
Unreal Engine, 3D level design, performance optimization, external vendor management, artistic composition, lighting and atmosphere, FPS game design knowledge, 3D modeling software (3ds Max, Maya, Substance, Photoshop)
Preferred skills
3A game development experience, shooting genre experience, art outsourcing management experience
Technologies
Unreal Engine 5, 3ds Max, Maya, Substance Designer/Painter, Photoshop
Responsibilities
Integrate 3D scenes in UE and adjust effects based on concept art and project style; control overall scene atmosphere and final quality; collaborate with programmers and technical artists on performance optimization; research engine modules to solve scene editing challenges; audit and guide external vendors to ensure final quality.
Seniority
Mid-Senior, hands-on IC