J3-UE5微恐射击-3D武器
Core
Creating realistic 3D firearms assets (high/low poly models, PBR textures) for a horror-themed FPS game in Unreal Engine 5.
Role type
Senior 3D Technical Artist / Weapon Asset Specialist
Builds
Photorealistic weapon assets and material systems for a 3D shooter game
Domain
Video game development (FPS) / 3D Graphics
Required skills
Hard surface modeling, PBR texturing, Unreal Engine 5, Maya, ZBrush, Substance Painter, Substance Designer, asset optimization, outsourcing management
Preferred skills
3A project experience, horror genre familiarity, team leadership
Technologies
Unreal Engine 5, Maya, ZBrush, Substance Painter, Substance Designer
Responsibilities
Create high-fidelity weapon models and textures; Collaborate with Technical Artists to build material systems; Optimize asset pipelines for in-game performance; Manage external vendors and project timelines.