次世代写实角色概念设计师(高级/专家)
Core
Design high-fidelity realistic characters, NPCs, monsters, and gear for next-gen games, ensuring designs are functional, anatomically correct, and ready for 3D production pipelines.
Role type
Senior/Expert Next-Gen Realistic Character Concept Artist
Builds
High-quality 3D character assets (models, textures, materials) for PC/console/cross-platform games
Domain
Video Game Development / Realistic 3D Art
Required skills
Human anatomy, PBR material rendering, functional costume design, historical/cultural research, Unreal Engine 5, Marvelous Designer, ZBrush, ComfyUI, Midjourney
Preferred skills
ControlNet integration, hard surface design (mechs/exoskeletons), Material Graph creation
Responsibilities
Create concept art for protagonists, NPCs, and monsters; produce detailed orthographic views and material breakdowns; collaborate with riggers and animators to ensure dynamic feasibility; guide 3D sculpting and texturing in UE4/UE5; establish character art standards and templates.
Seniority
Senior, hands-on IC