引擎组开发技术美术
Core
Enhancing UE5 rendering quality, implementing commercial shaders, and optimizing art pipelines for game development.
Role type
Technical Artist (UE5)
Builds
High-fidelity game visuals and optimized art production workflows
Domain
Game Development / Real-time Rendering
Required skills
C++, C#, Shader programming, Rendering pipeline knowledge, Profiling tools, Mathematics, Game art fundamentals
Preferred skills
UE5, Game engine optimization, Pipeline automation, Technical documentation
Responsibilities
Implementing commercial shaders and visual effects, optimizing art production workflows, profiling and resolving rendering bugs, collaborating with art and engineering teams
Seniority
Mid-level, hands-on IC
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