Motion Editor - ILM Vancouver
Core
Retarget and edit realistic motion-captured performances for human, prop, and bipedal characters (and quadrupeds when required) to deliver high-quality animations for film/VFX.
Role type
Senior Motion Editor (Motion Capture Animator)
Builds
Production-ready character animations for high-end film and VFX projects
Domain
Film/VFX, Motion Capture
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production animations
Required skills
Retargeting techniques, Motion blending, Principles of animation, Technical problem solving, Timing and posture analysis
Preferred skills
Mocap animation, Linux environment, Vicon Shogun Post
Technologies
MotionBuilder, Blender, Nuance, Maya, Vicon Shogun Post
Responsibilities
Transfer motion from a hierarchy to another independently, Adjust interaction and contacts between characters/props/environment, Improve performance by adding fingers/toe/tail animation and body adjustments, Blend motions to create fluid transitions
Seniority
Senior, hands-on IC