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Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

San Francisco, CA, USA💼 Full-time💰 $103,812–$103,812🗓 2026-06-29 → 2026-07-31

Core

Design and implement lighting setups for environments, characters, and interactive game assets in VR, AR, and location-based platforms to achieve aesthetic and performance targets.

Role type

Senior Lighting Artist / Technical Director

Builds

Immersive entertainment experiences (VR, AR, location-based) for audiences

Domain

Interactive entertainment / Virtual Reality / Augmented Reality

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Real-time lighting tool sets, lightmap baking, dynamic lighting, image-based specular lighting, indirect light probes, post-process volumes, real-time rendering, shader implementation, PBR pipelines, subsurface shaders, level blueprint scripting, material authoring, performance profiling

Preferred skills

Traditional art/photography/film background, proprietary toolsets, Maya, Unity, Substance Designer/Painter, Zbrush, Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

Technologies

Unreal Engine, Unity, UE4 material editor, Windows, JIRA, Perforce

Responsibilities

Design lighting setups for environments and assets, collaborate with art and VFX teams on material and geometry work, optimize workflows and fix bugs, take projects to high polish and optimization

Seniority

Senior, hands-on IC

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