Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
Core
Design and implement lighting setups for environments, characters, and interactive game assets in VR, AR, and location-based platforms to achieve aesthetic and performance targets.
Role type
Senior Lighting Artist / Technical Director
Builds
Immersive entertainment experiences (VR, AR, location-based) for audiences
Domain
Interactive entertainment / Virtual Reality / Augmented Reality
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Real-time lighting tool sets, lightmap baking, dynamic lighting, image-based specular lighting, indirect light probes, post-process volumes, real-time rendering, shader implementation, PBR pipelines, subsurface shaders, level blueprint scripting, material authoring, performance profiling
Preferred skills
Traditional art/photography/film background, proprietary toolsets, Maya, Unity, Substance Designer/Painter, Zbrush, Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke
Technologies
Unreal Engine, Unity, UE4 material editor, Windows, JIRA, Perforce
Responsibilities
Design lighting setups for environments and assets, collaborate with art and VFX teams on material and geometry work, optimize workflows and fix bugs, take projects to high polish and optimization
Seniority
Senior, hands-on IC