Environment Surfacing Artist
Core
Creates and adapts environment textures and materials for animation productions using photographic references, hand-painted techniques, and procedural workflows.
Role type
Environment Surfacing Artist
Builds
Environment assets for animated films
Domain
Animation / Visual Development
Deliverable
product features
Required skills
Texture creation, UV layout, Physically based shading, Material properties (albedo, reflection, refraction, roughness, subsurface scattering), Artistic style adaptation
Preferred skills
Substance 3D Paint, Photoshop, Substance 3D Designer
Technologies
Substance 3D Paint, Photoshop, Substance 3D Designer
Responsibilities
Creates textures using photographic references, digital hand-painted techniques, existing texture assets, and procedural workflows; Paints stylized textures based on concept art while maintaining the visual style of the show; Creates procedural textures using Substance 3D Designer