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Principal Technical Artist

US-California-Los Angeles💼 Full-time💰 $138,800–$138,800🗓 2026-07-14 → 2026-07-31

Core

Develop tools and technologies to improve art asset production workflows, optimize game performance, and spearhead R&D for art and aesthetics in next-gen gaming experiences.

Role type

Principal Technical Artist

Builds

Cutting-edge tools, optimized pipelines, and high-fidelity visual content for multi-platform games

Domain

Video game development, real-time rendering, and art pipeline optimization

Deliverable

production ML models | product features | infrastructure

Required skills

Python or C# scripting, modern 3D engines, photo-realistic rendering, pipeline optimization, open world environment production, proprietary tools, 3D software packages (Maya, Blender, zBrush), game development process, troubleshooting

Preferred skills

R&D leadership, competitive analysis, training technical artists, cross-functional collaboration

Technologies

Maya, 3D Studio Max, Blender, Motion Builder, zBrush, Python, C#

Responsibilities

Develop tools to improve art asset production workflow, analyze competitive products and make recommendations, spearhead R&D for tools and new technologies, collaborate with art leads to establish best practices, work with engineering to develop cutting-edge tools, coordinate with content producers for game performance, identify and design solutions to pipeline deficiencies, research future art technology, review pipelines to identify best practices, train other technical artists

Seniority

Principal, hands-on IC with strategic oversight

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