Principal Technical Artist
Core
Develop tools and technologies to improve art asset production workflows, optimize game performance, and spearhead R&D for art and aesthetics in next-gen gaming experiences.
Role type
Principal Technical Artist
Builds
Cutting-edge tools, optimized pipelines, and high-fidelity visual content for multi-platform games
Domain
Video game development, real-time rendering, and art pipeline optimization
Deliverable
production ML models | product features | infrastructure
Required skills
Python or C# scripting, modern 3D engines, photo-realistic rendering, pipeline optimization, open world environment production, proprietary tools, 3D software packages (Maya, Blender, zBrush), game development process, troubleshooting
Preferred skills
R&D leadership, competitive analysis, training technical artists, cross-functional collaboration
Technologies
Maya, 3D Studio Max, Blender, Motion Builder, zBrush, Python, C#
Responsibilities
Develop tools to improve art asset production workflow, analyze competitive products and make recommendations, spearhead R&D for tools and new technologies, collaborate with art leads to establish best practices, work with engineering to develop cutting-edge tools, coordinate with content producers for game performance, identify and design solutions to pipeline deficiencies, research future art technology, review pipelines to identify best practices, train other technical artists
Seniority
Principal, hands-on IC with strategic oversight