Lead Technical Artist - Tools and Pipeline
Core
Lead the design and development of scalable content pipelines and production tools for AAA gaming projects, acting as a bridge between artists, engineers, and design teams.
Role type
Senior Lead Technical Artist (Pipeline/Tools)
Builds
Scalable content pipelines, custom tools, scripts, and workflows for game assets
Domain
AAA Game Development
Deliverable
production ML models | product features | infrastructure
Required skills
Unreal Engine 5 editor and pipeline expertise, Python/C++/C# scripting, Perforce version control, CI/CD pipeline management, team leadership, cross-discipline collaboration
Preferred skills
Automated content validation and performance profiling, large-scale open-world UE5 pipelines (World Partition, HLODs), procedural workflows (Houdini, Substance Designer), shader/material pipeline optimization, outsourcing/vendor management
Technologies
Unreal Engine 5, Python, C++, C#, Perforce, Jenkins, Unreal Build Tools, Houdini, Substance Designer
Responsibilities
Architect and maintain scalable pipelines for all content disciplines; Design and implement custom tools to increase efficiency; Partner with engineering to extend UE5 editor functionality; Establish best practices for asset versioning and automated builds; Lead, mentor, and inspire the technical art team; Coordinate with production to manage priorities and resourcing
Seniority
Senior, hands-on IC with leadership responsibilities