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Lead Technical Artist - Tools and Pipeline

Brighton, England💼 Full-time🗓 2026-07-08 → 2026-07-31

Core

Lead the design and development of scalable content pipelines and production tools for AAA gaming projects, acting as a bridge between artists, engineers, and design teams.

Role type

Senior Lead Technical Artist (Pipeline/Tools)

Builds

Scalable content pipelines, custom tools, scripts, and workflows for game assets

Domain

AAA Game Development

Deliverable

production ML models | product features | infrastructure

Required skills

Unreal Engine 5 editor and pipeline expertise, Python/C++/C# scripting, Perforce version control, CI/CD pipeline management, team leadership, cross-discipline collaboration

Preferred skills

Automated content validation and performance profiling, large-scale open-world UE5 pipelines (World Partition, HLODs), procedural workflows (Houdini, Substance Designer), shader/material pipeline optimization, outsourcing/vendor management

Technologies

Unreal Engine 5, Python, C++, C#, Perforce, Jenkins, Unreal Build Tools, Houdini, Substance Designer

Responsibilities

Architect and maintain scalable pipelines for all content disciplines; Design and implement custom tools to increase efficiency; Partner with engineering to extend UE5 editor functionality; Establish best practices for asset versioning and automated builds; Lead, mentor, and inspire the technical art team; Coordinate with production to manage priorities and resourcing

Seniority

Senior, hands-on IC with leadership responsibilities

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