Lead Technical Artist
Core
Lead a technical art team to build high-fidelity visuals and scalable pipelines for a new mobile game in China.
Role type
Lead Technical Artist
Builds
Mobile game content, tooling pipelines, and optimization solutions
Domain
Mobile gaming, real-time 3D graphics
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Shaders (HLSL/GLSL), C# scripting, 3D game engines, performance profiling, animation, graphics pipelines, tooling, gameplay scripting
Preferred skills
Unity Editor tools, Python, Unity Canvas UI/Animation systems, Addressables, Git, protobuf
Technologies
Unity, HLSL, GLSL, C#, Python, Git, protobuf
Responsibilities
Define technical art vision and strategy, collaborate on content/tooling pipelines, represent art teams in business decisions, prototype future features, review and document best practices, lead complex projects
Seniority
Senior, hands-on IC with strategic leadership