Artiste de niveaux avancé.e / Advanced Level Artist
Core
Creating high-quality environment art and props for AAA video games, collaborating with level designers and leads to define pipelines and aesthetic goals.
Role type
Senior IC environment/level artist
Builds
AAA video game levels and assets for Warner Bros. Games
Domain
Video game development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Environment modeling (hard surface/organic), texturing, pipeline definition, mentoring, technical optimization, shader creation, ZBrush, 3D Studio Max or Maya, Unreal Engine
Preferred skills
ZBrush, shader creation, Unreal Engine
Technologies
3D Studio Max, Maya, ZBrush, Unreal Engine
Responsibilities
Create hard surface and organic environment models and textures; Collaborate with lead environment artist on level creation; Identify and solve level design/art design production issues; Present work to leadership and adapt to feedback; Mentor team members; Define best practices and production pipelines; Optimize and debug game levels
Seniority
Senior, hands-on IC