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Artiste de niveaux avancé.e / Advanced Level Artist

Montreal 888, boul. De Maisonneuve Est💼 Full-time🗓 2026-07-15 → 2026-07-31

Core

Creating high-quality environment art and props for AAA video games, collaborating with level designers and leads to define pipelines and aesthetic goals.

Role type

Senior IC environment/level artist

Builds

AAA video game levels and assets for Warner Bros. Games

Domain

Video game development (AAA)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Environment modeling (hard surface/organic), texturing, pipeline definition, mentoring, technical optimization, shader creation, ZBrush, 3D Studio Max or Maya, Unreal Engine

Preferred skills

ZBrush, shader creation, Unreal Engine

Technologies

3D Studio Max, Maya, ZBrush, Unreal Engine

Responsibilities

Create hard surface and organic environment models and textures; Collaborate with lead environment artist on level creation; Identify and solve level design/art design production issues; Present work to leadership and adapt to feedback; Mentor team members; Define best practices and production pipelines; Optimize and debug game levels

Seniority

Senior, hands-on IC

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