Artiste de niveaux senior / Senior Level Artist
Core
Creating high-quality environment art and props for video game levels, ensuring they meet artistic vision and gameplay requirements.
Role type
Senior Level Environment Artist
Builds
AAA video game titles
Domain
Video Games / Interactive Entertainment
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Hard surface modeling, Organic modeling, Texturing, Level design collaboration, Pipeline optimization, Memory budget management, Shader creation, ZBrush, 3D Studio Max or Maya, Game engine experience
Preferred skills
Unreal Engine, Shaders, ZBrush
Technologies
3D Studio Max, Maya, Unreal Engine, ZBrush
Responsibilities
Create hard surface and organic models and textures, Iterate on assets through all production phases, Collaborate with level designers on artistic solutions, Optimize and debug levels for memory budgets, Mentor junior artists, Define best practices for production pipelines
Seniority
Senior, hands-on IC