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Artiste de niveaux senior / Senior Level Artist

Montreal 888, boul. De Maisonneuve Est💼 Full-time🗓 2026-06-25 → 2026-07-30

Core

Creating high-quality environment art and props for video game levels, ensuring they meet artistic vision and gameplay requirements.

Role type

Senior Level Environment Artist

Builds

AAA video game titles

Domain

Video Games / Interactive Entertainment

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Hard surface modeling, Organic modeling, Texturing, Level design collaboration, Pipeline optimization, Memory budget management, Shader creation, ZBrush, 3D Studio Max or Maya, Game engine experience

Preferred skills

Unreal Engine, Shaders, ZBrush

Technologies

3D Studio Max, Maya, Unreal Engine, ZBrush

Responsibilities

Create hard surface and organic models and textures, Iterate on assets through all production phases, Collaborate with level designers on artistic solutions, Optimize and debug levels for memory budgets, Mentor junior artists, Define best practices for production pipelines

Seniority

Senior, hands-on IC

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