World Builder
Core
Build and assemble high-quality open world environments in Unreal Engine 5, translating design intent and narrative context into cohesive, immersive playable spaces.
Role type
Senior IC level designer / world builder
Builds
Large-scale open world AAA games
Domain
Video game development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Level design, world building, environment art, terrain/landscape sculpting, modular kit usage, world composition, environmental storytelling, performance optimization, pipeline development
Technologies
Unreal Engine 5, UE4, world-building tools
Responsibilities
Build and assemble high-quality open world environments from greybox through final polish; Create and design layouts supporting gameplay, narrative, and art direction; Collaborate with Design, Level Design, Art Direction, and Tech Art; Own world-building across large regions ensuring consistency; Optimize environments for performance while maintaining visual fidelity; Provide feedback on asset quality and world-building tools; Dress environments using modular kits and bespoke assets
Seniority
Senior, hands-on IC