Technical Artist (World of Tanks Console)
Core
Support the vehicle art pipeline on console, validate assets, troubleshoot integration issues, and optimize content for Xbox and PlayStation.
Role type
Senior Technical Artist (Console Game)
Builds
Console builds of World of Tanks with optimized vehicle assets and materials
Domain
Gaming / Real-time 3D / Console Optimization
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Python scripting, Maya, 3ds Max, Blender, Substance Designer, Substance Painter, XML configuration, version control (Perforce/SVN), console platform constraints (LOD, memory budgets, shader cost), in-engine QA
Preferred skills
Hard-surface asset pipelines, vehicle asset structure, proprietary game engine tooling, BC/DXT texture compression, character/cloth pipeline familiarity
Technologies
Maya, 3ds Max, Blender, Substance Designer, Substance Painter, Python, MaxScript, Perforce, SVN, XML
Responsibilities
Validate incoming assets and troubleshoot pipeline integration issues; Develop and maintain tools/scripts for modeling checks, scene setup, and export; Build and maintain Substance Designer graphs and material templates; Optimize art content for Xbox and PlayStation performance constraints; Run in-engine QA on console builds to verify asset correctness and performance; Collaborate with artists, designers, and engineers on pipeline improvements.
Seniority
Mid-Senior, hands-on IC