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Technical Artist (World of Tanks Console)

Belgrade💼 Full-time🗓 2026-07-10 → 2026-07-31

Core

Support the vehicle art pipeline on console, validate assets, troubleshoot integration issues, and optimize content for Xbox and PlayStation.

Role type

Senior Technical Artist (Console Game)

Builds

Console builds of World of Tanks with optimized vehicle assets and materials

Domain

Gaming / Real-time 3D / Console Optimization

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Python scripting, Maya, 3ds Max, Blender, Substance Designer, Substance Painter, XML configuration, version control (Perforce/SVN), console platform constraints (LOD, memory budgets, shader cost), in-engine QA

Preferred skills

Hard-surface asset pipelines, vehicle asset structure, proprietary game engine tooling, BC/DXT texture compression, character/cloth pipeline familiarity

Technologies

Maya, 3ds Max, Blender, Substance Designer, Substance Painter, Python, MaxScript, Perforce, SVN, XML

Responsibilities

Validate incoming assets and troubleshoot pipeline integration issues; Develop and maintain tools/scripts for modeling checks, scene setup, and export; Build and maintain Substance Designer graphs and material templates; Optimize art content for Xbox and PlayStation performance constraints; Run in-engine QA on console builds to verify asset correctness and performance; Collaborate with artists, designers, and engineers on pipeline improvements.

Seniority

Mid-Senior, hands-on IC

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