Artiste de Personnage Avancé.é / Advanced Character Artist
Core
Creating high-quality character models and textures for AAA video games, ensuring visual coherence with narrative and emotional context.
Role type
Senior IC character artist (AAA games)
Builds
Production-ready character models, textures, and hard-surface assets for gameplay and cinematics
Domain
Video game development (AAA titles)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (character models, textures, assets)
Required skills
Organic modeling (human faces, creatures), hard-surface modeling (armor, weapons), high-poly/low-poly modeling, texture creation, pipeline improvement, R&D contribution, technical animation collaboration, schedule management
Preferred skills
Unreal Engine experience, artistic/technical leadership or mentoring experience
Technologies
Maya, ZBrush, Marvelous Designer, Substance, Unreal Engine
Responsibilities
Create believable characters and complex creatures (bipeds, quadrupeds), optimize models for game use, mentor team members on modeling skills, collaborate with art direction and technical animation teams, contribute to R&D quality standards
Seniority
Senior, hands-on IC with mentorship responsibilities