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Artiste de Personnage Avancé.é / Advanced Character Artist

Montreal 888, boul. De Maisonneuve Est💼 Full-time🗓 2026-05-25 → 2026-07-31

Core

Creating high-quality character models and textures for AAA video games, ensuring visual coherence with narrative and emotional context.

Role type

Senior IC character artist (AAA games)

Builds

Production-ready character models, textures, and hard-surface assets for gameplay and cinematics

Domain

Video game development (AAA titles)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (character models, textures, assets)

Required skills

Organic modeling (human faces, creatures), hard-surface modeling (armor, weapons), high-poly/low-poly modeling, texture creation, pipeline improvement, R&D contribution, technical animation collaboration, schedule management

Preferred skills

Unreal Engine experience, artistic/technical leadership or mentoring experience

Technologies

Maya, ZBrush, Marvelous Designer, Substance, Unreal Engine

Responsibilities

Create believable characters and complex creatures (bipeds, quadrupeds), optimize models for game use, mentor team members on modeling skills, collaborate with art direction and technical animation teams, contribute to R&D quality standards

Seniority

Senior, hands-on IC with mentorship responsibilities

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