Senior Character Technical Artist | Artiste technique senior – Personnages
Core
Senior Technical Artist specializing in technical animation and character rigging to guide the development of expressive, performant character systems.
Role type
Senior IC technical artist (character animation/rigging)
Builds
Scalable, high-quality character rigs and animation toolsets for AAA video game titles
Domain
Video game development (AAA titles)
Deliverable
production ML models | product features
Required skills
Character rigging, Python, Maya API, Unreal Engine Animation Blueprints, Unreal Engine Control Rig, 3D mathematics (linear algebra, trigonometry), technical leadership
Preferred skills
Motion capture pipelines, Houdini, machine learning integration, procedural rigging, physics-based animation, runtime IK systems
Technologies
Python, Maya, Unreal Engine, Houdini
Responsibilities
Lead design of complex character rigs ensuring visual fidelity and runtime performance; Guide evolution of internal animation toolsets; Mentor junior/mid-level technical artists; Maintain rigging standards and deformation logic; Advise engineering partners on animation needs; Evaluate emerging technologies like ML-based deformation
Seniority
Senior, hands-on IC with mentorship responsibilities