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Senior Character Technical Artist | Artiste technique senior – Personnages

Montréal, Quebec, Canada💼 Full-time🗓 2026-07-08 → 2026-07-31

Core

Senior Technical Artist specializing in technical animation and character rigging to guide the development of expressive, performant character systems.

Role type

Senior IC technical artist (character animation/rigging)

Builds

Scalable, high-quality character rigs and animation toolsets for AAA video game titles

Domain

Video game development (AAA titles)

Deliverable

production ML models | product features

Required skills

Character rigging, Python, Maya API, Unreal Engine Animation Blueprints, Unreal Engine Control Rig, 3D mathematics (linear algebra, trigonometry), technical leadership

Preferred skills

Motion capture pipelines, Houdini, machine learning integration, procedural rigging, physics-based animation, runtime IK systems

Technologies

Python, Maya, Unreal Engine, Houdini

Responsibilities

Lead design of complex character rigs ensuring visual fidelity and runtime performance; Guide evolution of internal animation toolsets; Mentor junior/mid-level technical artists; Maintain rigging standards and deformation logic; Advise engineering partners on animation needs; Evaluate emerging technologies like ML-based deformation

Seniority

Senior, hands-on IC with mentorship responsibilities

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