Artiste Technique Senior / Senior Technical Artist
Core
Senior Technical Artist bridging art and engineering to build robust pipelines, tools, and shaders for AAA game assets.
Role type
Senior Technical Artist (AAA Game Development)
Builds
Production-ready game assets, pipelines, and tools for Unreal Engine titles
Domain
Video Game Development (AAA Shooter/Action)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game assets, pipelines, tools)
Required skills
Python scripting (PyQt/PySide), Maya/OpenMaya plugin development, shader languages (HLSL/GLSL), 3D math, topology optimization, PBR workflows, procedural workflows, performance profiling, cross-discipline collaboration
Preferred skills
Houdini, MotionBuilder, C++ development, particle systems, cloth/physics simulations, lighting systems
Technologies
Maya, Unreal Engine, Unity, ZBrush, Substance Painter/Designer, Photoshop, Python, HLSL, GLSL, C++, Houdini, MotionBuilder
Responsibilities
Write robust Maya/Mobu tools and scripts; develop efficient workflows and pipelines for art and design teams; create final materials for characters, environments, and effects; debug and profile assets to ensure performance across platforms; mentor other artists and establish best practices for clean code and data hygiene; research and implement new techniques to improve asset quality and performance.
Seniority
Senior, hands-on IC with mentorship responsibilities