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Artiste Technique Senior / Senior Technical Artist

Montréal, QC, ca🌐 Remote💼 Full-time🗓 2026-02-02 → 2026-07-31

Core

Senior Technical Artist bridging art and engineering to build robust pipelines, tools, and shaders for AAA game assets.

Role type

Senior Technical Artist (AAA Game Development)

Builds

Production-ready game assets, pipelines, and tools for Unreal Engine titles

Domain

Video Game Development (AAA Shooter/Action)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game assets, pipelines, tools)

Required skills

Python scripting (PyQt/PySide), Maya/OpenMaya plugin development, shader languages (HLSL/GLSL), 3D math, topology optimization, PBR workflows, procedural workflows, performance profiling, cross-discipline collaboration

Preferred skills

Houdini, MotionBuilder, C++ development, particle systems, cloth/physics simulations, lighting systems

Technologies

Maya, Unreal Engine, Unity, ZBrush, Substance Painter/Designer, Photoshop, Python, HLSL, GLSL, C++, Houdini, MotionBuilder

Responsibilities

Write robust Maya/Mobu tools and scripts; develop efficient workflows and pipelines for art and design teams; create final materials for characters, environments, and effects; debug and profile assets to ensure performance across platforms; mentor other artists and establish best practices for clean code and data hygiene; research and implement new techniques to improve asset quality and performance.

Seniority

Senior, hands-on IC with mentorship responsibilities

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