Environment Artist
Core
Create detailed 3D environments and assets for previs, virtual production, and game cinematic projects.
Role type
Senior Environment Artist (Virtual Production & Cinematics)
Builds
Immersive 3D environments and scene compositions for virtual production and game cinematics
Domain
Game development / Virtual Production / Cinematics
Required skills
Hard-surface modeling, 3D environment creation, texturing, worldbuilding, asset implementation, Unreal Engine optimization, import/export troubleshooting, reference material interpretation
Preferred skills
Virtual production pipeline knowledge, traditional animation pipeline knowledge
Technologies
Maya, Substance, Zbrush, Unreal Engine, Photoshop, Shotgun/Flow, Quixel Mixer, P4V
Responsibilities
Build detailed 3D environments in various styles per project; create and implement assets for scene composition and level layout; model, texture, and implement assets in Maya, Substance, and UE; work from photography or concept art references; package and export assets for production or vendors
Seniority
Mid-Senior, hands-on IC (via careerplan.io/jobs/B5-00E-7A-278-environment-artist)