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Environment Artist

Glendale, United States🌐 Remote💼 Full-time🗓 2026-09-11 → 2026-10-07

Core

Create detailed 3D environments and assets for previs, virtual production, and game cinematic projects.

Role type

Senior Environment Artist (Virtual Production & Cinematics)

Builds

Immersive 3D environments and scene compositions for virtual production and game cinematics

Domain

Game development / Virtual Production / Cinematics

Required skills

Hard-surface modeling, 3D environment creation, texturing, worldbuilding, asset implementation, Unreal Engine optimization, import/export troubleshooting, reference material interpretation

Preferred skills

Virtual production pipeline knowledge, traditional animation pipeline knowledge

Technologies

Maya, Substance, Zbrush, Unreal Engine, Photoshop, Shotgun/Flow, Quixel Mixer, P4V

Responsibilities

Build detailed 3D environments in various styles per project; create and implement assets for scene composition and level layout; model, texture, and implement assets in Maya, Substance, and UE; work from photography or concept art references; package and export assets for production or vendors

Seniority

Mid-Senior, hands-on IC (via careerplan.io/jobs/B5-00E-7A-278-environment-artist)