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3D Artist – Realtime Assets (Environments, Buildings, Vehicles)

Brno, CzechiaFull-time2026-08-17 → 2026-10-07

Core

Modeling and texturing realistic realtime assets (environments, buildings, vehicles, military equipment) for high-fidelity simulation systems used by soldiers globally.

Role type

Senior 3D Artist (Realtime Assets)

Builds

Realistic 3D assets for military simulation engines

Domain

Defense / Simulation / 3D Graphics

Required skills

3D modeling (Blender, 3ds Max, Maya), PBR texturing, Substance Painter, Photoshop, artistic eye for proportion and scale, realtime optimization

Preferred skills

Game development experience, character sculpting (ZBrush), clothing creation (Marvelous Designer), character animation (via careerplan.io/jobs/47-006-6E-F6C-3d-artist-realtime-assets-environments-buildings-vehicles)

Technologies

Blender, 3ds Max, Maya, Substance Painter, Photoshop

Responsibilities

Model and texture environmental assets, vehicles, and military equipment based on real-world references; Optimize assets for realtime performance in game engines; Create realistic PBR materials; Integrate assets into simulation engines and fine-tune technical requirements