3D Artist – Realtime Assets (Environments, Buildings, Vehicles)
Core
Modeling and texturing realistic realtime assets (environments, buildings, vehicles, military equipment) for high-fidelity simulation systems used by soldiers globally.
Role type
Senior 3D Artist (Realtime Assets)
Builds
Realistic 3D assets for military simulation engines
Domain
Defense / Simulation / 3D Graphics
Required skills
3D modeling (Blender, 3ds Max, Maya), PBR texturing, Substance Painter, Photoshop, artistic eye for proportion and scale, realtime optimization
Preferred skills
Game development experience, character sculpting (ZBrush), clothing creation (Marvelous Designer), character animation (via careerplan.io/jobs/47-006-6E-F6C-3d-artist-realtime-assets-environments-buildings-vehicles)
Technologies
Blender, 3ds Max, Maya, Substance Painter, Photoshop
Responsibilities
Model and texture environmental assets, vehicles, and military equipment based on real-world references; Optimize assets for realtime performance in game engines; Create realistic PBR materials; Integrate assets into simulation engines and fine-tune technical requirements