Senior Prop Artist
Core
Model, sculpt, and texture photorealistic physical objects and digital twins for a multi-physics simulation engine and path-traced renderer used to train robotics and embodied AI.
Role type
Senior Prop Artist (Hard-Surface/Environment)
Builds
Photoreal props and digital twins for simulation training data
Domain
Robotics, Embodied AI, Simulation
Deliverable
production ML models
Required skills
Hard-surface modeling, High-poly sculpting, Retopology, PBR texturing, Photogrammetry, Scan cleanup, Real-time optimization, Poly budget management, Material fidelity, Scale accuracy
Preferred skills
GPU-accelerated rendering pipelines, Path-traced renderer knowledge, Robotics/AI background
Technologies
Maya, Blender, ZBrush, Substance Painter, Substance Designer
Responsibilities
Create photoreal props for digital twins end-to-end; Recreate real-world objects from reference and photogrammetry; Clean up and optimize scanned assets; Author assets to strict poly and memory budgets; Partner with rendering and physics engineers; Maintain consistency and quality standards across asset library
Seniority
Senior, hands-on IC
