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Senior Prop Artist

Paris💼 Full-time🗓 2026-07-23 → 2026-09-26

Core

Model, sculpt, and texture photorealistic physical objects and digital twins for a multi-physics simulation engine and path-traced renderer used to train robotics and embodied AI.

Role type

Senior Prop Artist (Hard-Surface/Environment)

Builds

Photoreal props and digital twins for simulation training data

Domain

Robotics, Embodied AI, Simulation

Deliverable

production ML models

Required skills

Hard-surface modeling, High-poly sculpting, Retopology, PBR texturing, Photogrammetry, Scan cleanup, Real-time optimization, Poly budget management, Material fidelity, Scale accuracy

Preferred skills

GPU-accelerated rendering pipelines, Path-traced renderer knowledge, Robotics/AI background

Technologies

Maya, Blender, ZBrush, Substance Painter, Substance Designer

Responsibilities

Create photoreal props for digital twins end-to-end; Recreate real-world objects from reference and photogrammetry; Clean up and optimize scanned assets; Author assets to strict poly and memory budgets; Partner with rendering and physics engineers; Maintain consistency and quality standards across asset library

Seniority

Senior, hands-on IC

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