Senior/Lead Gameplay Animator - 3C & FPS
Core
Creating responsive, polished character movement and animation features for AAA first-person shooter experiences.
Role type
Senior/Lead Gameplay Animator (3C & FPS)
Builds
AAA FPS games with complex character interactions, locomotion, and combat systems.
Domain
Video Games / First-Person Shooter
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
gameplay animation, character locomotion, animation graphs, state machines, motion capture, keyframe animation, engine integration, debugging, cross-functional collaboration
Preferred skills
3C animation systems, inverse kinematics, motion matching, procedural animation, scripting, tool development, first-person/third-person consistency
Technologies
Game engines, animation tools, motion capture software
Responsibilities
Own animation features from concept to polish; create high-quality character animations for locomotion and combat; build and maintain animation graphs and state machines; collaborate with designers and programmers to improve responsiveness; evaluate animation in playable builds and diagnose issues; mentor teammates (Lead level)
Seniority
Senior (independent feature ownership) / Lead (strategy, standards, mentorship)