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Senior Rigging Artist

Madrid💼 Full-time🗓 2026-03-03 → 2026-09-25

Core

Develop, implement, maintain, and support character and prop deformation rigs for use in Crowds, Layout, and Animation.

Role type

Senior IC rigging artist (character/prop deformation)

Builds

Production-ready deformation rigs for characters and props

Domain

Animation / VFX

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production-ready deformation rigs

Required skills

facial deformation, body rigging, sculpting expressions, procedural rig components, custom tool development, complex rig deformations, broad range of motion support, pipeline troubleshooting, rig system building (body/facial/mechanical), artistic feedback integration, pipeline standards adherence, new technique prototyping, mentoring

Preferred skills

C/C++ development, artistic modeling tools, Spanish language

Technologies

Maya, Python (Qt Interfaces, UX), sculpting tools

Responsibilities

Develop and maintain procedural rig components with a focus on deformation using custom tools; Follow briefs to produce complex production-ready rig deformations; Work with animators to provide a broad range of motion; Support rigs through the pipeline and provide deformation fixes; Build body, facial, and mechanical rig systems for other departments; Troubleshoot and fix rig issues; Collect artistic feedback and fine-tune rig behavior; Prototype and implement new techniques to solve technical character production challenges; Provide support, guidance, and instruction to team members.

Seniority

Senior, hands-on IC

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