CareerPlan

Senior VFX Technical Artist - Unpublished R&D Product

Sydney, AustraliaFull-time2026-10-16 → 2026-11-11

Core

Build scalable VFX systems, tools, and content pipelines for an unpublished R&D product to support artists and engineers in creating high-quality real-time effects.

Role type

Senior VFX Technical Artist (Unpublished R&D)

Builds

Reusable Niagara-based VFX systems, artist-facing tools, and Houdini procedural workflows for Unreal Engine.

Domain

Real-time game development / VFX

Required skills

Unreal Engine, Niagara systems, Python scripting, Houdini, VFX optimization, pipeline development, modular system design

Preferred skills

Large-scale multiplayer pipeline experience, shader development (HLSL), C++, streaming optimization

Technologies

Unreal Engine, Niagara, Houdini, Python, Blueprint, HLSL, C++

Responsibilities

Own and evolve scalable VFX systems and content pipelines; Build reusable, modular, and parameterized effects and workflows; Develop artist-facing tools and automation scripts; Profile and optimize effects for visual quality and runtime performance; Maintain documentation and production support practices.

Seniority

Senior, hands-on IC