Senior VFX Technical Artist - Unpublished R&D Product
Core
Build scalable VFX systems, tools, and content pipelines for an unpublished R&D product to support artists and engineers in creating high-quality real-time effects.
Role type
Senior VFX Technical Artist (Unpublished R&D)
Builds
Reusable Niagara-based VFX systems, artist-facing tools, and Houdini procedural workflows for Unreal Engine.
Domain
Real-time game development / VFX
Required skills
Unreal Engine, Niagara systems, Python scripting, Houdini, VFX optimization, pipeline development, modular system design
Preferred skills
Large-scale multiplayer pipeline experience, shader development (HLSL), C++, streaming optimization
Technologies
Unreal Engine, Niagara, Houdini, Python, Blueprint, HLSL, C++
Responsibilities
Own and evolve scalable VFX systems and content pipelines; Build reusable, modular, and parameterized effects and workflows; Develop artist-facing tools and automation scripts; Profile and optimize effects for visual quality and runtime performance; Maintain documentation and production support practices.
Seniority
Senior, hands-on IC